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This tribe is being entered in the Tribe Contest; Thread:630013



Description: Variations of grey and brown scales; eye colors that contrast scales; large horns that vary in shape and size; large wings

Abilities: Yowl; paw pads

Location: Below the IceWings and above the SandWings

Queen: Queen Dawn-Taiga

King: King Spreading Frost

Diet: Bison, yaks, mountainous animals; some mountains berries and plants

Alliances: SandWings, SkyWings, MudWings



Rules[]

  • No animus dragons!
  • Please ask me for hybrids and unusual dragons (examples follow):
    • Oddly-powered and oddly-colored dragons
  • Very high-status dragons (follows)
    • Royalty/Near Royalty (Count/ess, Duke/Duchess)
    • High-class dragons (Baron/ess, Count/ess)
    • High-class military (general and up)
  • Ask for hybrids! Note that their spots tend to be a recessive trait!

Appearance

Body Build[]

TundraWings are lean and sturdy, with muscular necks and lean corded muscle around their shoulders and chest. The size of their horns has caused their necks to become more muscular and somewhat shorter over time, reducing the strain on their heads from their heavy horns. A TundraWing's ears resemble a goat's; long and rotatable, some dragons give them the notorious reputation of having goat ancestors.

They hold their wings like a SkyWing or IceWing would, hanging low to the ground by their feet. When stretched out, their wingspan resembles that of a SkyWing. Their chest muscles seize up quickly if they flap their wings too quickly and their wings have evolved to be designed more for gliding than for fast strokes.

The spines on a TundraWing's back are long and sharp; when their back is hunched and neck arched, they stick upright like porcupine quills. On the bottoms of their feet, TundraWings have paw pads that are mostly used for keeping them warm in the winter months but also absorb some of the sounds they make while walking. These pads are a shade darker than the main body color.

Coloration[]

TundraWings can be any shade of grey or brown, excluding white and black. Lighter colored dragons are mostly found in the mountains and open plains/tundras of their kingdom, while the darker colored dragons are mostly found in wooded or shaded areas. Dragonets with a lighter parent and darker parent are more likely to be a lighter color due to the dominance of the lighter genes.

TundraWings' eyes tend to contradict their scales' saturation; a lighter TundraWing is more likely to have darker eyes and a darker TundraWing is more likely to have lighter eyes. Their eyes can be any natural shade of green, blue, and brown.

Around the age of three, dragonets start to develop pinto, paint, or skewbald-like markings across their scales that help them camouflage during the winter months. The color of their markings will match the terrain they live in; TundraWings who live in the forest will be more likely to have brown markings and TundraWings elsewhere will be more likely to have grey markings.

Distinguishing Features[]

TundraWings have horns that range in different shapes and sizes. The most common forms are those of an ibex or ram, though they can be any natural shape (such as a bull's horns or a springbok's). Genetic mutations causing two pairs of horns are common in the tribe, though this only happens with curled, ram-like horns.

Two Horns Example

Most horns have ridges on them that make them bumpy rather than smooth. A TundraWing's horns can be white and any shade of brown (for example, beige). Like their scales, their horns' color usually matches where they live in the territory.

PLEASE NOTE THAT THEY DO NOT HAVE ANTLERS LIKE DEER OR MOOSE.

TundraWings also have large, SkyWing-like wings. Their wing flaps fold when they retract their wings, making it easier to walk around.

Abilities

Yowl[]

TundraWings have an ability unique to only their tribe; their yowl. TundraWings can produce a bloodcurdling sound that is referred to as 'yowling' or 'screaming'. Their yowl is a high-pitched scream that requires a large amount of air in their lungs to hold it for the maximum amount of time, which is around to 5-6 seconds. The yowl instantly paralyzes any dragon in a one-foot radius of them. They use it for hunting and in military tactics. At times, whole squadrons are set aside purely for the sake of paralyzing the enemy. A young dragonet's yowl will not paralyze but can knock out more susceptive dragons. Dragonets are taught about yowling a few days after hatching to prevent injuries.

Physical[]

The paw pads on the bottom of their feet are useful; they trap heat in the winter and let heat out in the summer, as well as absorb some of the sounds a TundraWing makes while walking, though it does not take away all of the sounds. Their muscular wings are mostly used for gliding and getting up to the air currents whistling far above the ground.

Naming

TundraWings are named after their scale color, plant, or animal in the region they live in. Some are named after one of their personality traits.

Primary and Secondary Names[]

TundraWings have "compound names" that are either two words separated by a hyphen in the middle or are two separate words completely. Their first name is given to them at hatching and usually follows the average naming procedure (named after the dragonet's scale color, a plant, or animal in the region they live in). Their second name is given to them around the age of three and is usually named after one of their personality traits, though nouns and verbs (such as dancing or talking) can be used as well. Examples are shown below.

Brave Lion

Dawn-Taiga

Fighting-Gale

Wit-Crane

Fleet Fox

Not all will have this, as the one-word name is starting to become more popular. However, the singular names Dawn, Dusk, Night, Day, Noon, and Midnight are against the law to use for religious reasons.


Formal Titles[]

Royal status titles, such as Duchess, Count, and Baroness, are used prominently in TundraWing culture. The Royal Family status titles, going two generations down-the-line (the daughter of a princess), are either called princes, princesses, queen, or king. Siblings and cousins of the siblings of the king and queen are also given one of these titles. Dragons who are the third generation and lower are called Counts and Countesses. Non-royal dragons relating to the queen are called Barons and Baronesses. Titles in the highest rank to the lowest rank are listed below:

Queen, King

Prince, Princess

Duke, Duchess

Count, Countess

Baron, Baroness

Anyone under the rankings will simply be referred to as "[Name] part of [Blank's] (usually the eldest dragon's) family."

Territory

Weather/Climate[]

Due to the kingdom's location, the TundraWing summers are mild and barely go over 80 degrees Fahrenheit (about 26 degrees Celcius). Winters are harsh, with temperatures dropping to around -4 Fahrenheit (about -20 Celcius). Areas that are near the coast and closer to the Kingdom of Sand are generally a bit warmer with hotter summers and warmer winters.

Towns close to their small "mountain range", the Sunwatch Mountains, on the west side get more snow than their counterparts in the east because of the cold moisture trapped on the east that cannot get to the other side. This process isn't as prominent as the Claws of the Clouds Mountains.

Rainstorms are common during the summer months, though the further north you travel, the more the normal rain turns into freezing rain and, quite possibly, sleet. The weather on Snapdragon Island can vary but is mostly wet and rainy.

National Landmarks[]

The Sunwatch Mountains are located on the east side of the kingdom. Many religious villages are located near the peaks of the mountains and at the springs of the rivers, which are abundant near the bottom. A large group of religious converters is located near Noon's Tears Lake at the bottom of Noon's Eyes, twin peaks that hold the perfect view of the midday sun. Oasis's are common near the southern parts of the Sunwatch Mountains. The largest one is Midnight's Reverie and is commonly associated with hallucinations and death due to the extreme temperatures (both high and low) and hazardous terrain surrounding it.

Geographic Locations

Day's Revenge is a large, dormant volcano near the mid-southwestern coast of the kingdom. The legendary final battle of the Three-Tribe War took place in the Fire Pits, a group of lava craters inside the mouth of the volcano. Today, Day's Revenge Volcano is the most prosperous mine in the kingdom and the capital city, Suna, is built near the volcano's farthest point/rift.

Snapdragon Island is the largest island and is located in the water on Pyrrhia's "shoulder". It used to house the capital city until the flooding became unbearable and was moved. Snapdragon Island is home to a large temperate rainforest and many marshes that flood during major storms. This doesn't stop dragons from building there and have many communities made up of scientists and daredevils. Its sister island, Midnight's Haven, is a spiritual island. The largest temple rests on the island and Midnight's Haven is only inhabited (permanently) by priests.

The only forest in the kingdom, The Forest of Beginnings and Endings, is located in Longest Storms. Some dragons live in the outer parts of the forest and only has one temple near the outer trees. It is well-known for its leafy canopy and dense atmosphere towards the inner parts of the forest where some dragons go to seek peace and rest. During the summer, a procession of dragons go into the deeper forest and hang webs made of animal hide and feathers to celebrate the start of crop season and the long daylight hours. During the winter, some come in to hang crystals to give thanks for the time of quiet rest brought by the longer nights.

Noctos Tributary is named after Midnight's Twins (translating to night twins) and feeds the Forest of Beginnings and Endings with moisture.

Government

The government is almost an absolute monarchy. The king and queen hold shared power over the kingdom with four advisers that rule over a district in the kingdom, making it easy to keep up with the goings-on in places that are farther away from the palace. The Tundra Kingdom is split into five separate districts: Coldest Sun, Longest Storms, Warmest Summers, Oceanic Moon, and the Capitol. A summary of each is below.

Districts

Coldest Sun: (In light blue). Governor is Governor Sweet-Grass. It is the coldest district as well as the second largest with the longest winters and longest days, hence the name. It mostly focuses on mining and hunting and has the least population of the others. It is also the home of the City of the Midnight Sun and the City of the Blue Moons, where the Winter Moon Festival is held.

Longest Storms: (In dark blue). Governor is Governor Honest Hawk. Longest Storms is the wettest district, being the intersection between the Noctos Tributary and sea. It is the smallest district but has major inport and export economies of lumber and crops due to the rich soil.

Warmest Summers: (In yellow). Governor is Governor Bright Sands. It is by far the driest district (and is also the largest), bordering the neighboring SandWings. It focuses on mining and smithing. It also has the second least amount of dragons living in it.

Oceanic Moon: (In teal-green). Governor is Governor Charging-Wave. It is one of the bigger districts and almost solely focuses on water-related exports, such as fishing. It has the second largest population and lots of water-related activities are popular.

The Capitol: (In orange). Governors are King Spreading Frost and Queen Dawn-Taiga. It is the most temperamental weather-wise of all the districts, stretches to Midnight's Haven and Snapdragon Island, and houses Suna, the capital city. It also has the largest population though it is the second smallest. The castle is located near the farthest fissure from Day's Revenge Volcano. Midnight's Haven and Snapdragon Island are also located in the Capitol district.

The governors of the districts act as heralds for the queen and look after each district. They have the responsibility of upholding the laws, keeping the peace, building infrastructure, and looking after the economy in each of their districts. The king and queen use this information to run the country more easily but have power over everything and can overrule anything in any of the districts.

Both princes and princesses can challenge the queen or king for the throne. It is a standard challenge (fight to the death), but princes are only allowed to challenge the king and princesses are only allowed to challenge the queen. Nieces and nephews of the king and queen are allowed to challenge them as well.

Culture

Festivals[]

The Summer Sun Festival[]

The Summer Sun Festival is sometimes known as the Summer Solstice Festival. TundraWings from around the kingdom gather in the City of the Midnight Sun, the northernmost east city in the kingdom, to celebrate the joyous occasion of the longest day of the year. Gold, copper, and bronze are found throughout the city. Buildings are draped in bangles of gold cloth and gold beads, and the whole city looks like it was carved out of gold. TundraWings decorate their scales and horns with copper and gold paints and jewelry. More vendors than anywhere else in the kingdom gather in the City of the Midnight Sun to sell food, cloth, and other exotic material.

Starting at eleven in the morning, a parade marches through town. Dancers have their scales painted either gold, copper, or bronze, depending on their skill level and group. Draped across their snouts, tails, horns, and wings, are gold cloths decorated with aquamarine and gold bangles. They chime and jingle as the TundraWings dance their way through the cobblestone streets of the City of the Midnight Sun to their final destination; the Midday Podium, which is erected in the center of town in perfect view of the midday sun.

The current leader (called a chief/chieftess) of the City of the Midnight Sun then gives a speech about it and the future of the city.

The Winter Moon Festival[]

The Winter Moon Festival is taught in school with the name if the Winter Solstice Celebration. It takes place in the City of the blue Moons during the winter solstice. Five female dancers and one male drummer perform a ritualistic dance on the Podium of the Blue Moons. The Podium of the Blue Moons is a naturally-occurring slab of rock that stands over twenty feet high and has a light cerulean blue circle painted in the middle of it in a swirling circle design. The drum stands in the middle of the circle. The drummer and the dancers are adorned with arctic blue cloth and silver coins, not unlike the Summer Sun Festival.

The dance takes place six minutes to midnight and ends when the moon is at its highest peak, or when the circle glows. The circle will not glow every time the Winter Moon Festival is hosted, but only when a new animus is hatched. It was enchanted by an unknown animus thousands of years ago when the Winter Moon Festival was started. However, the circle only glows blue at midnight, so the dragonet could've hatched at any time of day, and the circle would glow however many hours after the dragonet was hatched. When it glows, it also projects an image of the dragonet, making it easy to find the animus.

It is watched constantly for obvious reasons.

The Day of the Snapdragons[]

The Day of the Snapdragons is viewed as an official holiday throughout the TundraWing tribe. Believing that Night and Day created the snapdragon plant as a bridge between Noon and Midnight, the tribe has a week off of school and work to celebrate. Even though it is called the Day of the Snapdragons, it is celebrated throughout the week. Festivals happen throughout the kingdom, but the largest one is in the Palace City, which is the city surrounding the Royal Palace. Exotic vendors selling all kinds of things set up shop in the streets of the Palace City. Snapdragons were originally brought to the Tundra Kingdom by an explorer, who also happened to be the tribe's first animus, from the Rainforest Kingdom. Most of the colors displayed are white, light pink, and magenta-pink.

Horn Paints and Carvings[]

Among the TundraWing tribe, decorated horns appear on almost every grown, or sometimes even teenage, dragon. Since their horns are so large and grand, they present a clean canvas for artists to paint and carve markings on. Colors range to all available shades of the rainbow. They can be painted or carved onto the horns of any dragon, though dragonets with horns that are not fully developed will not have them. Popular designs are spirals and vine-like tendrils, though other designs can be found. TundraWings with more money usually have horn carvings that are filled in or 'outlined' in paint because it costs more due to the extra equipment needed.

Hybrids & Animi[]

The tribe's stance on hybrids remains neutral; they are allowed to stay in whichever parent territory they choose, though they are regarded with a cautious air by most. Animi dragons are treated with more hostility due to the horrendous historical events and are closely watched by the government. Strict laws are in place so that animi dragons have limited use of their powers. They also must stay within a 60-mile radius of the capital and they will be forced to move if they live outside of the span.

Beliefs

TundraWings believe in six spirits; Night, Day, Midnight, Noon, Dawn, and Dusk. Day and Night are the spirits who rule the realms that mirror their names. Day is a male TundraWing and Night is a female. They believe that both bring good fortune, except Day brings medicinal, musical luck, and wealth, while Night brings rationalism, emotional luck, and intelligence. Their dragonets are Midnight, a female, and Noon, a male, who are half-related to their parents (half part of the moon and sun, half actual biologically related). Dawn and Dusk are the twin dragonets of Noon and Midnight.

They also believe in an awful daemon called Void, a creature of unknown origin who Day and Night chained into the Void of Despair in the Beginning.

Legends are listed below.

The Beginning and Void's Downfall[]

When the dragon world began, Day and Night were created. They harnessed the power of the sun and moon and created the cardinal directions: East, West, South, and North. Day was the proud and bold leader, overshadowing Night. She preferred to stay quiet and only come out once Day had gotten tired. As the days progressed, Day started to stay out later and later, making the time Night had to watch over Pyrrhia shorter and shorter. They started to fight, causing floods and wildfires across the dragon world. Out of their hatred, a daemon called Void was born.

Void snuck into the dragon world and started corrupting the dragons below. Cities fell and crimes rose to imaginable heights. As his final move, he destroyed Day and Night's sacred temples. This caught their attention and were horrified at what they saw on Pyrrhia. They made an unofficial truce and hunted Void down, traveling into deep space where they bound with the strongest sunbeams and moonbeams him into a dark rift, dubbed the "Void of Despair". After Void's defeat, they agreed to stop fighting, coming up with a shaky truce that is now known as the Summer Solstice and the Winter Solstice.

The Legend of the Snapdragons[]

Hundreds of years later, Day and Night had two dragonets, Noon and Midnight, who were opposites; Noon was Day's dragonet and shone like the brightest sun, while Midnight was Night's dragonet and acted like the softest moon. However, Noon and Midnight did not understand why Night and Day were always hostile towards each other. They met each other at sunset and sunrise to talk about bringing their parents together and finalizing their alliance once and for all. However, they began to fall for each other. Midnight eventually had two dragonets, Dawn and Dusk. Once Day and Night found out about Dawn and Dusk, they both agreed that splitting up Noon and Midnight would be "for the best".

As Noon was sleeping, Day cast a spell on him so that when he woke up, he would no longer feel his love for Midnight. And the curse worked as it was supposed to, leaving poor Midnight heartbroken. Dawn and Dusk grew up with Midnight, who had fallen to the dragon world out of heartbreak. When they came of age, Dawn and Dusk confronted Day and Night about Midnight. After many days, they finally convinced Day and Night to give them at least one day as a full family again.

By doing so, they created a flower called the Snapdragon. It was given to both Midnight and Noon for three days and three nights, breaking the curse and allowing the family to be happy with each other for even the shortest amount of time. It is given to them once every fifty years.

The First TundraWing Animus[]

TundraWings have always argued over the beginnings of TundraWing animi. Some say that excess magic from the creation of Snapdragons fell down to Pyrrhia and landed on a sleeping dragon, giving it magic. Others state that when Noon was cursed, Midnight fled with sorrow and had a clutch of eggs with a mortal, passing on magic to the one of the dragonets.

Religion System

Marks and Priests[]

TundraWing priests wear necklaces with circular pendants, called Espiritus (Esperiti plural), to identify their ranks. Each pendant will have a certain amount of ring-markings or circle marks around the edges. The highest rank will have five "rings" and the lowest will have one. Apprentices/trainees will wear crescent-shaped pendants or half-moon pendants (crescents being beginning and half-moons meaning half complete) to signify that they are only partly in touch with the "spiritual realm". An apprentice receiving his or her Espiritus is held in high honor. The apprentices' pendants are called "Dimitus" when they are half-moon shaped and "Modens" when they are crescent-shaped.

Epsiriti are made out of quartz or moonstone. The wealthier priests tend to have Epsiriti made of moonstone while poorer priests tend to have theirs made of quartz. Modens' are made out of wrought iron and Dimitus' are made out of copper. Apprenticeship times will vary since the priest training them will decide when they are ready.

Both male and female TundraWings or TundraWing hybrids can become priests. Hybrids have to have at least 1/4 TundraWing blood and have lived in the territory with others knowing for at least three years.

Temples[]

Temples, which resemble much larger Native American tipis and are made out of stone, are run by priests. Temples are covered in designs, mostly swirls, stars, suns, animal outlines, and moons, in every color available. The lower the rank of the priest, the fewer markings the temple will have. All temples underneath the paint are white and priests moving down the ranks (for whatever reason it may be) will have marks crudely painted over in white.

Inside of the temple, murals of Day and Night cover the two halves of the wall. Noon and Midnight are typically depicted with their parents holding Snapdragons and Dawn and Dusk fade the outlines between the two. A large campfire for offerings sits in the middle of the temple while sturdy wooden "benches" are set up in a spiraling manner going upwards for dragons to sit on.

Military and Army

Shadow Division[]

Overview[]

The Shadow Division is the smallest division in the TundraWing military. Shadow Division training takes about three to five years to be complete. Few dragons are accepted into the Shadow Division due to the natural skills needed upon entering. The Shadow Division soldiers work as spies or other stealth-related military positions and with the other divisions during the night.

Armor[]

Shadow Division armor is all black and is made of lightweight metal. An iconic feature of their armor is the metal around their eyes that resembles a raccoon's mask and is used for protecting their eyes against any unexpected light.

The Shadow Division is lead by General Hidden-Rain.

Avian Division[]

Overview[]

The Avian Division is the second largest division in the TundraWing military. Their training takes about 2-3 years, one of the shortest times, and most trainees are sent to a so-called 'underdog squadron' for their last six months of training. Most dragons are accepted but applicants are needed to be naturally fast fliers and/or good at throwing spears or other weapons. The Avian Divison watches the skies and the mountainous borders.

Armor[]

The Avian Division's armor has no set color and ranges from light grey to black. The armor is light and durable like the Shadow Division's but has less plating near the joints (like wing and arm) to improve mobility.

The Avian Division is lead by General Pine.

Terrum Division[]

Overview[]

The Terrum Division is the most popular choice for recruits and takes in almost all that they can. Their training time is the shortest, only being about 6 months-1 year, but have turned out the most outstanding military leaders, one of them being General Accepting-Sparrow. The Terrum Division fights all battles on land, be it in the mountains or the plains.

Armor[]

Terrum Division armor is the heaviest but most durable out of the army. It covers all weak points and has a variety of places to put sharp and pointy objects as a defense. The armor tends to be black and painted different shades of brown and green for camouflage.

The Terrum Division lead by General Fleet-Coyote.

Naval Division[]

Overview[]

The Naval Division is the least popular choice in the TundraWing military. They focus mainly on the battles near the ocean and specialize in deep diving. Their training time is the longest, about 6 years, and is the most brutal. They also have the highest mortality rate during the six years of training since some of them drown.

Armor[]

Soldiers of the Naval Division barely have any armor; lightweight plating covers their tails, parts of their underbelly/chest (though not strapped on tightly), and heads. Sharp spikes are added to the tops of their wing bones, their wrists on all four feet, and the spines on their back, like Lionfish.

The Naval Division is lead by General Calm-Wind.

History

Post-Scorching[]

The TundraWings were one of the smallest tribes both before and after the Scorching. Though their military system excelled, the other tribes didn't think much of them and were the last to choose a territory once they had defeated the scavengers. Although they fit the terrain perfectly, being sandwiched between the IceWings and SandWings, both of which are very hostile, was one of the worst decisions they'd made.

Three-Tribe War[]

About five hundred years after the Scorching, the IceWings started encroaching on the TundraWings' territory. This caused the TundraWing queen at the time, Queen Proud Storm, to send out a volley of squadrons from the Terrum Division. She hurriedly attempted to make peace, send out dozens of her peacekeepers to the IceWings. The IceWings would only agree to stop the attacks if Queen Proud Storm gave up half of their territory. She deemed it too bold and treasonous of a venture and declared war on the ice dragons.

Two years into the war, the TundraWings finally persuaded the SandWing queen to help them. The wave of IceWing victories and TundraWing losses was soon starting to equal out with the help of the SandWings. The final battle took place in the Fire Pits of Day's Revenge Mines, where General Puma (who later became the tribe's first male leader) beheaded the queen of the IceWings.

Queen Proud Storm signed a peace treaty between the two tribes that lasted up until their war with the NightWings.

IceWing-NightWing War[]

The TundraWings officially stayed out of the IceWing-NightWing War, though some pop-up crime rings made money off of selling illegal weapons to both sides.

The Civil-War of Betrayls[]

This was the first civil war of the TundraWings, starting 1,000 years after the IceWing-NightWing War and ending about five years later. It started when many of the royals went missing, few turning up dead in the far reaches of the Tundra Kingdom. For many years, the kingdom was in the dark about what was happening. Most of the dragons going missing were heirs to the throne; dragons started to suspect Queen Sharp-Skies was behind it until she formally took an oath in public stating that she was not behind these and that she would do everything in her power to find out what was going on.

With the help of the Shadow Division, Sharp-Skies finally discovered the root of the disappearances: bandits.

Hundreds of TundraWings were killed for treason and kidnapping of royal family members over the span of two weeks as more bases were being found. In total, fifteen of the members of the royal family had been a part of those groups. They were also sentenced to death, until one member, who would later go down in history, gave up one vital piece of information before she was executed:

Queen Sharp-Skies was funding the organizations.

Her daughter, Princess Half-Moon, stepped up to the throne and killed her mother. As a result, the executions were brought to a complete halt. Before the kingdom had time to rebuild itself, however, Half-Moon was declared a traitor to the throne.

At this, the kingdom fell into a deeper pit of despair. Nobody trusted the royal family anymore, and with no leaders, the kingdom would not survive. Few dragons stepped up in place of a royal family member; none immediately became king or queen. After months of distraught and mistrust, a new king was elected: King Bark.

It took decades to rebuild everything but the kingdom eventually fell back into a state of peace.

The War of SandWing Succession[]

Detested the war and blamed it on Blister's jealousy. The supplied Burn with some troops but never fully engaged in anything.

Tribal Relationships

Canon Tribes[]

IceWings: Negative-neutral.

MudWings: They are allies but never talked to each other since the war ended.

NightWings: The TundraWings majorly dislike them and consider them mistrustful; hostile.

RainWings: They don't know much about them but are wary because of their sudden alliance with the NightWing.

SandWings: Positive relations.

SeaWings: Neutral relations.

SkyWings: Positive relations.

Fanon Tribes:[]

AviWings: Dislike their way of life and do not consider them real "dragons" because of their avian build.

DeathWings: Neutral-positive relations.

DriftWings: Neutral relations.

MistWings: Neutral relations.

SwiftWings: Neutral relations.

TempestWings: Neutral-negative. They prefer to stay away from the TempestWings and would not like to have a war with them.

Royalty

Queens

  • Dawn-Taiga (current)
  • Queen Day-Gale (historical; first ruler)
  • Queen Sharp-Skies (historical; infamous)
  • Queen Half-Moon (brief historical ruler; infamous)
  • Queen Proud Storm (historical; ended the Three-Tribe War)

Kings

  • King Puma (historical; first king)
  • King Spreading Frost (current)

Princesses

  • Princess Saxifrage
  • Princess Calling-Bird
  • Princess Dancing-Wolf
  • open
  • open
  • open
  • open
  • open

Princes

  • Prince Antelope
  • Prince Wild-Ibex
  • open
  • open
  • open
  • open
  • open

Significant Members

Queen Day-Gale (historical; first ruler)

Queen Dawn-Taiga (current ruler)

Queen Sharp-Skies (old ruler; infamous)

Queen Half-Moon (brief old ruler; infamous)

King Puma (old ruler; first king)

Stream-Truth (half NightWing, handed over invaluable information about Queen Sharp-Skies)

Gallery

Bases only!

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